About

Biography

Jos Stam is a Graphics Researcher. He is fascinated by Art, Mathematics and Computers. Stam was born in the Netherlands and grew up in Geneva where he painted surrealistic paintings, hacked on the Amiga and studied pure Math and Informatics. He then decided to try his luck at the University of Toronto where he obtained his PhD in Computer science in 1995. After short gigs at research labs in Paris and Helsinki as a postdoc he joined Alias|wavefront’s office in Seattle in 1997. There he did ground-breaking work on subdivision surfaces and fluid animation. Most of his research ended up in the Oscar winning MAYA software. Jos then worked for Autodesk as part of their acquisition of Alias in 2006 as a Senior Principal Research Scientist. Since 2018 Jos is a full-time graphics researcher at NVIDIA working on the future of graphics, AI, etc. He has published his research in leading journals like SIGGRAPH. He has also written an unconventional book on fluid dynamics entitled the “Art of Fluid Animation” which has also been translated into Chinese. In addition Stam has given many invited and keynote talks in every continent of the world except for Africa and Antarctica. Stam also received many prestigious awards. The 2005 SIGGRAPH Computer Graphics Technical Achievement Award and three Academy Awards from the Academy of Motion Picture Arts and Sciences for the impact his work has had on the movie industry: in 2006 and 2019 for his work on subdivision surfaces and in 2008 for his work on fluid dynamics.